# Gameplay AI Programmer

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Steel City Interactive is hiring. Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Steel City Interactive |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-08-05 |
| Apply | https://www.jobsinai.com/jobs/steel-city-interactive_gameplay-ai-programmer_0bb8dcb6 |
| Company page | https://www.jobsinai.com/companies/steel-city-interactive |

## Description

About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
You are an experienced Gameplay AI Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in NPC controls.
We're looking for a Specialist Gameplay AI Programmer to help shape the future of our game. You’ll be responsible for the development of the character AI for our game, optimising and maintaining the AI systems of our product to AAA fidelity.
You will be working in collaboration with a highly talented, diverse team to create world-class character-based gameplay.
This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote.
Responsibilities
- Design, implement, and maintain our AI systems using UE's native tools (State Trees, Blackboards, Perception systems) as appropriate, and extending them when needed.
- Create believable boxing opponents with advanced decision-making for attack, defence, ring movement, stamina management, and adaptive strategies.
- Integrate AI systems with the existing controls of the game to provide a balanced, responsive, and controlled challenge.
- Collaborate with designers to define, implement, and refine AI designs into manageable tools and reliable outcomes.
- Collaborate with the Gameplay, Tools, and Networking teams to ensure seamless integration with animation, physics, networking, and replay functionalities.
- Optimize and balance AI systems to deliver reactive, efficient, and fair opponents across difficulty levels and game modes.
- Troubleshoot and resolve technical issues related to AI systems.
- Prototype new design ideas with the design team to prove the value of possible updates.
- Contribute to code reviews, best practices, and documentation for the combat / gameplay teams.
- Stay current with Unreal Engine updates and emerging technologies in Character / AI Control (e.g. Behaviour & State Trees/Mover 2.0 / Motion Matching)
Knowledge, Skills & Experience
- Proven experience in AI programming for games. Experience with Unreal Engine 4 or 5 AI systems (Behaviour/State Trees, Perception strongly preferred).
- Strong understanding of UE Replication patterns (Server/Client AND Peer-to-Peer) desired.
- An eye for realistic opponent behaviour – the ability to discuss with designers and animators what makes a fight feel authentic.
- Strong understanding of the

## Apply

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_Generated 2026-11-14 for Jobs in AI._
