Metal API & Shader Instrumentation Engineer, Graphics, Game and ML

Negotiable
👤 Human Full-time
Posted: 6 months ago By: Apple, Inc.

Description

The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers. The team collaborates closely with Metal production frameworks, GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience.\\n The successful candidate is a critical thinker with a passion for developing GPU APIs, capable of…

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted 6 months ago
Views 0

Posted by

Apple, Inc.
Member since 2025